How to Design an ARG in 20 Easy Steps

Posted on 17th June 2011 in ARG, Humor, Personal, Transmedia
So, since I continue to be an open-source kinda guy where Alternate Reality Games are concerned, here are (apparently) the simple steps to building an ARG, to save everyone the trouble of re-inventing the wheel every time:
  1. Distribute mysterious, cool SWAG out to bloggers, previous players, or crowds at huge events that contains…
  2. A PUZZLE (or even better, a QR Code, OMG) that leads to a flashy website with a…
  3. COUNTDOWN that, when it hits zero, launches a…
  4. WEBSITE for a nefarious corporation, with links to…
  5. SOCIAL MEDIA accounts for various characters, one of which is…
  6. A HOT BRUNETTE ASKING FOR PLAYERS’ HELP, so she directs them to…
  7. A SIGNUP PAGE (or even better, Facebook Connect) so players can have the hope of getting…
  8. FREE SWAG in exchange for spamming their friends and giving up their contact information, which is then used to…
  9. EMAIL everyone with a link to a…
  10. CASUAL FLASH GAME that 5000 people (give or take) have to beat to reveal…
  11. GPS COORDINATES/CITIES and TIMES on a big list that will cause players to spend valuable time and petrol to attend…
  12. LIVE EVENTS (preferably a scavenger hunt…with helicopters), where you can get lots of photos/videos, generate lots of buzz, give out even more free swag (first come, first served), and reveal clues to another website where players can submit…
  13. USER GENERATED CONTENT, which you reward by sending them…
  14. MORE FREE SWAG, which contains a puzzle that leads to a…
  15. PHONE NUMBER, that reveals someone getting killed somewhere, but after they hang up, they get a…
  16. TEXT MESSAGE that reveals pieces of a photograph that players must…
  17. SHARE INFORMATION TO SOLVE, and when they do, they find an…
  18. EXCLUSIVE DIGITAL TRAILER that has a…
  19. HIDDEN LINK to a page where they can sign up (first come, first served) for a…
  20. PREVIEW SCREENING OF A FILM where they will receive even MORE SWAG and a SURPRISE PHONE CALL.

Take all of the above, bundle it up in a Light Narrative Wrapper™, and voila! You’re now an ARG Designer! Congratulations!

Note: This list can also be used as an ARG Drinking Game.

Enjoy! And, you’re welcome! :)

What the hell *is* Transmedia?

Posted on 18th May 2011 in Antitransmedia, Transmedia

Well, much like herpes, this subject just won’t go away for me. :)

To further highlight the problem with the term “transmedia” and the increasing chasm between storytellers and franchisers/marketers, I am going to start collecting the amazing amount of sometimes contradictory definitions, which should nicely illustrate the problem. I’ll add to this list as I find stuff, and please, link me to more definitions in the comments section and I’ll edit them in! :)

Oh, and I’ve saved my definition until last…

(Note: all emphases mine)

First, we start with Henry Jenkins:

Stories that unfold across multiple media platforms, with each medium making distinctive contributions to our understanding of the world, a more integrated approach to franchise development than models based on urtexts and ancillary products.

-and-

Transmedia storytelling is storytelling by a number of decentralized authors who share and create content for distribution across multiple forms of media. Transmedia immerses an audience in a story’s universe through a number of dispersed entry points, providing a comprehensive and coordinated experience of a complex story.

From Wikipedia:

Transmedia storytelling is a technique of telling stories across multiple platforms and formats, recognized for its use by mass media to develop media franchises.

From Jarrett Sherman:

Transmedia is based around one narrative wherein each component informs the larger world. Interconnected components, such as a TV series, book, mobile app and online game, may serve as off-shoots that give life to one main story. Think Star Wars.

From Seize the Media:

Transmedia is a format of formats; an approach to story delivery that aggregates fragmented audiences by adapting productions to new modes of presentation and social integration. The execution of a transmedia production weaves together diverse storylines, across multiple outlets, as parts of an overarching narrative structure. These elements are distributed through both traditional and new media outlets. The online components exploit the social conventions, and social locations, of the internet.

From Jeff Gomez (although I can’t find the actual source material):

The art of conveying messages, themes or storylines to mass audiences through the artful and well-planned use of multiple platforms.

From the Producers Guild of America:

A Transmedia Narrative project or franchise must consist of three (or more) narrative storylines existing within the same fictional universe on any of the following platforms: Film, Television, Short Film, Broadband, Publishing, Comics, Animation, Mobile, Special Venues, DVD/Blu-ray/CD-ROM, Narrative Commercial and Marketing rollouts, and other technologies that may or may not currently exist. These narrative extensions are NOT the same as repurposing material from one platform to be cut or repurposed to different platforms.

From Steve Rubel:

Transmedia storytelling is the future of marketing. And those who can span across formats and share their expertise will stand out in an age of Digital Relativity.

From Simon Pulman:

At its simplest, transmedia allows the expansion of a mythology for a story or intellectual property.

From Brian Clark:

Transmedia storytelling is the label for when you’re creating a story as the primary storytellers and intending to tell your story across multiple channels.

From Robert Pratten:

‘Transmedia storytelling’ is telling a story across multiple media and preferably, although it doesn’t always happen, with a degree of audience participation, interaction or collaboration. In transmedia storytelling, engagement with each successive media heightens the audience’ understanding, enjoyment and affection for the story. To do this successfully, the embodiment of the story in each media needs to be satisfying in its own right while enjoyment from all the media should be greater than the sum of the parts.

From Brooke Thompson:

  • a media project comprised of multiple media formats
  • distributed on multiple platforms (and where)
  • the platforms interact with each other in a complex relationship

…in order to create a larger and more complete whole.

And finally, from me (I like short and to-the-point):

Transmedia storytelling is telling a single story spread beginning-to-end across multiple platforms.

At this point, I’d like to quote Jenkins again, as he very astutely (as PhD’s are wont to do) quantified the dilemma:

The reality is that our definition of what constitutes transmedia is still very much evolving, as can be witnessed from the various discussions of the concept at the Transmedia Hollywood: S/Telling the Story conference… As we brought together people from across the media industry to discuss these emerging trends, we found some included all forms of franchise entertainment as transmedia and others had much narrower definitions which insisted that the different media platforms be integrated to tell a single story. There was disagreement about the value of various proposed terms, including not only transmedia, cross-media, and “deep media.” There were recurring disagreements about transmedia as a mode of content as opposed to a mode of marketing. And finally, transmedia’s aesthetics was still being defined and with it, the issue of whether this is something really new or an expansion of long-standing practices. Around the edges, you could hear hints that transmedia should be extended from a focus on storytelling to a more expansive understanding which includes notions of performance, play, and spectacle that can not be contained within a more narrative-centric definition.

I take a little umbrage to his saying that people like me have a much narrower definition of things. :) I just want to tighten up the definition so as to be more useful. We need to quantify the differences of Transmedia as a “mode of marketing as opposed to a mode of content.” See, the word Transmedia is a modifier, but most are not including what it’s a modifier of. The franchisers are just calling what they do Transmedia, or worse, Transmedia Storytelling. I mean, come on! I don’t know any storytellers that are calling what they do Transmedia Franchising! This is exacerbated by the (still inaccurate) Producers Guild definition above, which, although it’s a definition for qualification for the PGA, in fact serves as a definition for many of the term itself. As a result, because of this incorrect/incomplete usage, the de facto definition of Transmedia is coming to merely mean Franchising.

I mean, the sky is blue and the ocean is blue. But that doesn’t mean the ocean is the same thing as the sky, right?

So, here’s my call to the marketers and franchisers and brand-builders out there (and you know who you are!):

Start being honest. Start calling your cigar a cigar. Stop referring to what you do as merely Transmedia or Transmedia Storytelling. Call it what it is: Transmedia Franchising (even though I think that term is redundant, but whatever). Or Transmedia Branding, or Transmedia Merchandizing, or Transmedia Marketing. I don’t care.

Just leave the term Transmedia Storytelling (or Transmedia Entertainment) to the actual storytellers!

This means there can be lots of stuff like, oh, Transmedia Art (one art piece that spans platforms), Transmedia Games (one game that spans platforms), and more!

Let’s just all stop using Transmedia as a noun. If you use it at all…

But don’t forget that soon, very soon, this argument will be moot. As something somewhere made by someone one of us probably knows will penetrate the mainstream consciousness and become The Big New Thing that everyone understands and consumes. And that mainstream collective audience will decide what to call it.

And I will cheer. :)

 

[ETA: And dang, it's now apparent that there was a perfect title for this post: transmedia is the new Transmedia.]

The Transmedia Hijack (or How Transmedia is the New Dihydrogen Monoxide)

Posted on 21st March 2011 in ARG, Creativity, Personal, Tech/Entertainment

I can’t believe I’m going here, as this whole topic must seem so lame to so many people, but here goes…

So it seems that my recent trip to SXSW in Austin and my subsequent outburst of frustration on Twitter about the misuse of the term Transmedia has caused a little bit of a stir.

I came back and, well, vented on Twitter about how everyone there seemed to bandy about the term when they were talking about not storytelling, but some form of franchising or media extension of an existing or new property, or narrative world, whatever the heck that means.

“Franchising isn’t transmedia, it’s FRANCHISING!!” I screamed. And it turns out I wasn’t the only one having trouble with the term and how it’s being used. Plenty of folks have been seeming to jump onto the anti-transmedia bandwagon (and I’m fine with that).

Even Felicia Day got into the fray during one of her SXSW panels, and in a way, she nailed what many of us in Transmedia Storytelling have been struggling to express for years. Here’s what she had to say about the term (emphases mine):

It’s just a really stupid word, and people use it because they don’t know…they just want to like…I just hate it! Because what does it mean? It means nothing!!

I mean, listen: “Transmedia” is any comic book that ever became a movie, before the internet. I mean it’s just (any novelization of a movie), yes! That’s “Transmedia!” I mean, it doesn’t mean anything, I don’t think that….they’re just throwing it around ’cause it’s a catch-phrase, and it’s like “yes, let’s create a webseries that could potentially be a TV show that could potentially become a movie.” That’s not Transmedia.

I mean, I think what people are aspiring to, and what people are maybe, you know, could use better words or just articulate better, is that there is an opportunity to reinvent storytelling. So that, if I sat down and I created an app, let’s just say, and every day I would tell the story in a different way.

So I would release a comic panel, then I’d release a piece of video, and then I would release a set of pictures, and then I would tell a story in so many different ways that would accumulate in a way that essentially would be like a movie from beginning to end.

And you could use a different media device, because we are in a world where all of that is amalgamated in a way that is unique to what we’re living in and the tools we’re using.

So maybe that’s what we might do? But sometimes people just use it like “We’re just gonna do a TV show that’s gonna be a webseries and then a TV show.”

So look, it seems like things have reached a boiling point. I mean, c’mon, if Felicia Day herself rolls her eyes at the term, it’s time to do something about it. Well, or try to figure out if anything can be done.

And so here’s what I think. Some of you aren’t going to like this. Ready?

There’s nothing to be done.

Pandora’s Box is open, the cat’s out of the bag, the horses have been stolen, (insert cliché here). The term is pretty useless (as are clichés), as it’s popularly being used to describe something that’s been around for a long, long time. It reminds me of the prank that Penn & Teller pulled on folks asking them to sign a petition against the use of dihydrogen monoxide in all our food. It’s just a new buzz-term for something there are already plenty of perfectly good  words for (none of which I’ll list here, thank you).

Now, let me be clear: I’m not bashing anyone or their work. It’s a Great Big Beautiful Tomorrow, and there are only so many words to go around to describe new things. I just think it’s time I abandon the use of transmedia to describe the work that I do. This doesn’t mean that I forsake or forbid its use, I just won’t be describing my own stuff as such, even though others may continue to for a while.

So……what will I call what I do? Well, I’m not sure what will stick, but I’m going to go with what we’re calling it around the office: Alternate Reality Entertainment.

I’m not suggesting we change the term. All I know is that “Transmedia” no longer describes what I do, so everyone else can have it. :)

So, please excuse me as I prepare my submission for next year’s SXSW: Can Dihydrogen Monoxide Save Hollywood?

————————–

ETA: Revised some wording for clarity and to fix the emphasis of the post.

comments: 24 » tags: , ,

Latest news: Wales, ARGs and SXSW

Posted on 19th August 2010 in ARG, Uncategorized

So yeah, it’s been a while. Sorry I’ve been a little remiss updating this thing.

Things are hectically fun nowadays. We’re in the throes of an ARG that is live right now, coming up on halfway point. I’m privileged to be working with a truly talented team from literally around the globe. Keeping long and strange hours (our next update occurs in the wee hours of the morning between midnight and 6am), but that’s what we get for doing a global game, right?

At the same time, we’re working on something fun that will launch in a matter of weeks (hint: the future’s pretty bright…), along with the usual endless pitching and concepting. The latter should bring some exciting news soon, but usually after the fact. You know how it goes…

I’m taking a rest after a pretty busy time speaking at or just attending various things, including Pixel Lab in Wales and ARGFestin Atlanta. More coming up in the fall, but for now, I’m enjoying a little home-time.

In the meantime, the SXSW panel picker is up, so now’s the time I get to spam my friends and ask for their vote. I’ve submitted one called Audience Engagement in the Transmedia Age. I’m going to talk about the unique ways ARGs and Transmedia Entertainment projects can interact with their audiences, and look at practical examples.

There are actually lots of great Transmedia/ARG (and other) panels up for voting this year. So, I realize it’s a lot to ask, but if you’re excited about transmedia and want to see it not only continue to flourish, but have the actual practitioners be the ones to lead the conversation, then please click and vote for any panels you deem worthy.

So anyway, here’s my list (riffed slightly from the one I posted at NMM):

FILM:

INTERACTIVE

Also, if you think I’ve made a glaring omission to this list, please let me know in the comments. I’m sure I missed something. Thanks for voting. Transmedia really appreciates it.