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	<title>Steve Peters &#187; design</title>
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	<link>http://www.stevepeters.org</link>
	<description>Experience Design</description>
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		<title>Interview:Elan and Others Today in Second Life (4:00pm)</title>
		<link>http://www.stevepeters.org/2006/11/27/interviewelan-and-others-today-in-second-life-400pm/</link>
		<comments>http://www.stevepeters.org/2006/11/27/interviewelan-and-others-today-in-second-life-400pm/#comments</comments>
		<pubDate>Mon, 27 Nov 2006 19:14:46 +0000</pubDate>
		<dc:creator>Steve Mysdirection</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[42 entertainment]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[elan lee]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.mysdirection.com/archive/149</guid>
		<description><![CDATA[From BoingBoing: Future Salon: alternate reality games &#8220;Tomorrow&#8217;s Future Salon in Second Life is, appropriately, on the topic of alternate reality games and pervasive gaming. Participants include 42 Entertainment&#8216;s Elan Lee (BB pal Jane McGonigal&#8216;s collaborator on projects like ilovebees), Tony &#8220;Clickable Culture&#8221; Walsh, and Adrian and/or Dan Hon of Mind Candy , creators of [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Social Networks Attract Nearly Half Of All Web Users</title>
		<link>http://www.stevepeters.org/2006/05/13/social-networks-attract-nearly-half-of-all-web-users/</link>
		<comments>http://www.stevepeters.org/2006/05/13/social-networks-attract-nearly-half-of-all-web-users/#comments</comments>
		<pubDate>Sat, 13 May 2006 21:45:04 +0000</pubDate>
		<dc:creator>Steve Mysdirection</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.mysdirection.com/archive/82</guid>
		<description><![CDATA[The top 10 sites collectively grew 47 percent in the United States from the same month a year ago to 68.8 million unique visitors, Nielsen/NetRatings said. The sites reached 45 percent of active Web users. This has been something I&#8217;ve always tried to stress, as far as ARG design. A big chunk of web surfers [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Autistic Spends 16 Years Designing an Amazing World</title>
		<link>http://www.stevepeters.org/2006/03/29/autistic-spends-16-years-designing-an-amazing-world/</link>
		<comments>http://www.stevepeters.org/2006/03/29/autistic-spends-16-years-designing-an-amazing-world/#comments</comments>
		<pubDate>Wed, 29 Mar 2006 16:50:07 +0000</pubDate>
		<dc:creator>Steve Mysdirection</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.mysdirection.com/archive/65</guid>
		<description><![CDATA[&#8220;Gilles Trehin is an autistic 28-year-old. Since the age of 12, he has been designing an imaginary city called Urville. He has created detailed historical, geographical, cultural, and economic descriptions of the city, as well as an absolutely extraordinary set of drawings. Check out the pics!&#8221; This is pretty amazing, I think. You Perplex City [...]]]></description>
		<wfw:commentRss>http://www.stevepeters.org/2006/03/29/autistic-spends-16-years-designing-an-amazing-world/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
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		<title>Perplex City hits the streets again.</title>
		<link>http://www.stevepeters.org/2006/02/27/perplex-city-hits-the-streets-again/</link>
		<comments>http://www.stevepeters.org/2006/02/27/perplex-city-hits-the-streets-again/#comments</comments>
		<pubDate>Mon, 27 Feb 2006 16:27:40 +0000</pubDate>
		<dc:creator>Steve Mysdirection</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.mysdirection.com/archive/60</guid>
		<description><![CDATA[Joystiq details the live Perplex City Games that commenced over the weekend in London. They had over 200 players, 1147 text messages sent, 3627 text messages received, and 0 arrests. If I&#8217;d have been on the ball, I would&#8217;ve been watching the Trafalgar Square webcam to catch the conga line. Congrats to my friends at [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>What is an ARG?</title>
		<link>http://www.stevepeters.org/2005/12/21/what-is-an-arg/</link>
		<comments>http://www.stevepeters.org/2005/12/21/what-is-an-arg/#comments</comments>
		<pubDate>Thu, 22 Dec 2005 06:06:35 +0000</pubDate>
		<dc:creator>Steve Mysdirection</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[elan lee]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[unfiction]]></category>

		<guid isPermaLink="false">http://www.mysdirection.com/?p=39</guid>
		<description><![CDATA[Elan Lee addressed this age-old question in such a great way, I felt the need to share. This from over on Unfiction: rose wrote: 1. We spend a great deal of effort and energy defining &#8220;what is an ARG&#8221;, that is, what we find acceptable as an ARG. How do you define an ARG? And [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Samorost 2: Sequel to the Coolest Flash Game Ever*</title>
		<link>http://www.stevepeters.org/2005/12/13/samorost-2-sequel-to-the-coolest-flash-game-evar/</link>
		<comments>http://www.stevepeters.org/2005/12/13/samorost-2-sequel-to-the-coolest-flash-game-evar/#comments</comments>
		<pubDate>Wed, 14 Dec 2005 04:29:03 +0000</pubDate>
		<dc:creator>Steve Mysdirection</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[unfiction]]></category>

		<guid isPermaLink="false">http://www.mysdirection.com/archive/27</guid>
		<description><![CDATA[I remember the first one of these from when it came out a couple years ago. Very, very cool surreal little game that someone posted about on unfiction back in the day. Sort of Myst-esque. Well, looks like the folks at Amanita Design are at it again, as sequel is out. Check out Samorost 2. [...]]]></description>
		<wfw:commentRss>http://www.stevepeters.org/2005/12/13/samorost-2-sequel-to-the-coolest-flash-game-evar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Sharp Turns</title>
		<link>http://www.stevepeters.org/2005/12/12/sharp-turn-upstage/</link>
		<comments>http://www.stevepeters.org/2005/12/12/sharp-turn-upstage/#comments</comments>
		<pubDate>Tue, 13 Dec 2005 01:22:49 +0000</pubDate>
		<dc:creator>Steve Mysdirection</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[argn]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[unfiction]]></category>

		<guid isPermaLink="false">http://www.mysdirection.com/?p=21</guid>
		<description><![CDATA[Hello, and welcome to this, the latest addition to the growing list of ARG-related blogs for your blogroll linky pleasure. Those of you who know me know that I&#8217;ve recently made a sudden shift in life. I&#8217;ve gone from being a freelance musician/composer/producer/writer to being a full-time alternate reality game designer (Puppetmaster to some). I&#8217;ve [...]]]></description>
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		<slash:comments>1</slash:comments>
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