Steve Peters

Narrative Experience Design

Helping studios, networks, theme parks and agencies develop engaging, immersive experiences.

Puzzles are for geezers

Puzzles are for geezers

So interesting! I’m wondering if the lack of interest in adventure games today is because of the immediate access to cheats and walkthroughs, being spoiled on action, or what?

I mean I remember the day when getting stuck on Zork or something meant having to go to a computer store and buy a HINT BOOK. :P