Game of the Day: LineRider update

Posted on 29th November 2006 in Uncategorized

lr2.jpgThey’re saying it’s “unofficial” but hey, new stuff in our old favorite, LineRider.

Eraser, Accelerator, background lines, etc. Just in time for all you snowbound peeps in the great Northwest!

Enjoy!

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Interview:Elan and Others Today in Second Life (4:00pm)

Posted on 27th November 2006 in Uncategorized

sg.jpgFrom BoingBoing:

Future Salon: alternate reality games
“Tomorrow’s Future Salon in Second Life is, appropriately, on the topic of alternate reality games and pervasive gaming. Participants include 42 Entertainment‘s Elan Lee (BB pal Jane McGonigal‘s collaborator on projects like ilovebees), Tony “Clickable Culture” Walsh, and Adrian and/or Dan Hon of Mind Candy , creators of Perplex City. The in-game salon takes place tomorrow, Monday 11/27, at 4pm PST. Link

Here’s a direct link to the announcement, which includes links to be able to listen in live if you’re not a SecondLife member.

This whole ARG in virtual space thing is getting bandied about a lot lately, which is strange, to me. While it’s a nifty idea, someone’s definitely missing the point that what makes ARGs unique is the fact that they reach out and touch the REAL WORLD. Unless I’m missing something, what’s being talked about is no different than a typical adventure game, albeit with a new interface.

Game of the Day: Double Wires

Posted on 26th November 2006 in Uncategorized

doublewires.pngLooking for a way to work off all those extra calories from last Thursday?

Well, Double Wires won’t burn as many calories as a good brisk walk, but hey, self-indulge. It’s Thanksgiving! And besides, it’s great fun to swing around like Spiderman.

(Thanks, Elan!)

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New Book: Project Mu Archives

Posted on 22nd November 2006 in Uncategorized

mu.jpgThe players of Project Mu (the Matrix-inspired ARG I helped produce 3 years ago) wanted to create some way to communicate the experience they’d had, so they came up with a novel idea: Write a book about it.

The result was the Project Mu Archives, which just became publicly available in book form today. I’ve actually held this thing in my hands, and, besides being absolutely gorgeous, it’s an unparalleled account of an ARG from rabbithole discovery through endgame, from the players’ point of view.

As far as I’m aware, this is the only resource of its kind out there, and if you’re interested in the Player Experience of an ARG (which frankly not very many people seem to be, lately), you should definitely pick this up. It walks through discovery, puzzles, story, events, and how they impacted the lives of those who played.

Not a light read, but a must-have for academics and would-be puppetmasters alike, I can’t recommend this book enough.

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