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	<title>Comments on: Partitions, Producers and Platform Independence</title>
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	<link>http://www.stevepeters.org/2006/06/12/partitions-producers-and-platform-independence/</link>
	<description>Experience Design</description>
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		<title>By: Brooke</title>
		<link>http://www.stevepeters.org/2006/06/12/partitions-producers-and-platform-independence/comment-page-1/#comment-152</link>
		<dc:creator>Brooke</dc:creator>
		<pubDate>Tue, 13 Jun 2006 14:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysdirection.com/archive/84#comment-152</guid>
		<description>One thing that has stuck with all these years was my experience with the CTW pre-game. Diandra was researching Dave S. prior to and during that pre-game. The idea was that knowing as much as possible about the PM would help with solving the puzzles and the game. It was very disconcerting - were we supposed to enjoy the story experience or play some meta game? It seemed backwards to me. It&#039;s no secret that I&#039;m a bit of a fan of looking behind the curtain, I love to know what makes things tick and such, but it&#039;s no way to play a game.

A bit later, Metacortechs was live and Ozy and Space were talking in the player irc channel. Some of us got a bit upset over it. Sure, at the time their identity was not known, but I couldn&#039;t get beyond the image of players discovering they were involved and then going through the logs and seeing what they said and reading far too much into it all. Suddenly, they aren&#039;t exploring the world we worked so hard to create but are attempting to look at the world through our eyes. It changes everything.

So, in the bright morning light, I ammend my earlier statement. I think the idea of some behind the scenes commentary is great, as long as it&#039;s not done in any game that I&#039;m playing. Give me the secrets, but don&#039;t spoil the experience ;)</description>
		<content:encoded><![CDATA[<p>One thing that has stuck with all these years was my experience with the CTW pre-game. Diandra was researching Dave S. prior to and during that pre-game. The idea was that knowing as much as possible about the PM would help with solving the puzzles and the game. It was very disconcerting &#8211; were we supposed to enjoy the story experience or play some meta game? It seemed backwards to me. It&#8217;s no secret that I&#8217;m a bit of a fan of looking behind the curtain, I love to know what makes things tick and such, but it&#8217;s no way to play a game.</p>
<p>A bit later, Metacortechs was live and Ozy and Space were talking in the player irc channel. Some of us got a bit upset over it. Sure, at the time their identity was not known, but I couldn&#8217;t get beyond the image of players discovering they were involved and then going through the logs and seeing what they said and reading far too much into it all. Suddenly, they aren&#8217;t exploring the world we worked so hard to create but are attempting to look at the world through our eyes. It changes everything.</p>
<p>So, in the bright morning light, I ammend my earlier statement. I think the idea of some behind the scenes commentary is great, as long as it&#8217;s not done in any game that I&#8217;m playing. Give me the secrets, but don&#8217;t spoil the experience ;)</p>
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		<title>By: Steve</title>
		<link>http://www.stevepeters.org/2006/06/12/partitions-producers-and-platform-independence/comment-page-1/#comment-151</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 13 Jun 2006 06:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysdirection.com/archive/84#comment-151</guid>
		<description>Yep, I love my DVD commentaries, but like you, I only watch AFTER I&#039;ve seen the movie.

I just thought conceptually the whole idea of PMs being unable to do much of anything publicly during a game run, because they&#039;d be stepping out onto the stage (in this case, the real world), was an aHA! for me.

But I tend to err on the side of mystique, as that adds to the fun. But you know that about me. :)</description>
		<content:encoded><![CDATA[<p>Yep, I love my DVD commentaries, but like you, I only watch AFTER I&#8217;ve seen the movie.</p>
<p>I just thought conceptually the whole idea of PMs being unable to do much of anything publicly during a game run, because they&#8217;d be stepping out onto the stage (in this case, the real world), was an aHA! for me.</p>
<p>But I tend to err on the side of mystique, as that adds to the fun. But you know that about me. :)</p>
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		<title>By: Brooke</title>
		<link>http://www.stevepeters.org/2006/06/12/partitions-producers-and-platform-independence/comment-page-1/#comment-150</link>
		<dc:creator>Brooke</dc:creator>
		<pubDate>Tue, 13 Jun 2006 04:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mysdirection.com/archive/84#comment-150</guid>
		<description>&lt;i&gt;It’d be like watching a film, and every 10 minutes they cut to a shot of the director telling you something about how he made this scene, or what it means, or something about his life.&lt;/i&gt;

See, while I agree with you in that it can be jarring and I do prefer a closed curtain, I also love watching dvd&#039;s where the actors and directors and whatnot are talking over the movie. I&#039;ll admit, I only watch such features once I&#039;ve seen the movie through and would probably hate the experience on a first run, but ARGs don&#039;t generally have multiple runs. I would love an interview here or there where the PMs discussed some of the behind the scenes reasonings for things. In the proper context, I think that only those that are inclined to think of the meta issues would really read the article and could find some enjoyment from it.

But overall, yeah, stay behind the curtain and do what you can to keep the players immersed in the world.</description>
		<content:encoded><![CDATA[<p><i>It’d be like watching a film, and every 10 minutes they cut to a shot of the director telling you something about how he made this scene, or what it means, or something about his life.</i></p>
<p>See, while I agree with you in that it can be jarring and I do prefer a closed curtain, I also love watching dvd&#8217;s where the actors and directors and whatnot are talking over the movie. I&#8217;ll admit, I only watch such features once I&#8217;ve seen the movie through and would probably hate the experience on a first run, but ARGs don&#8217;t generally have multiple runs. I would love an interview here or there where the PMs discussed some of the behind the scenes reasonings for things. In the proper context, I think that only those that are inclined to think of the meta issues would really read the article and could find some enjoyment from it.</p>
<p>But overall, yeah, stay behind the curtain and do what you can to keep the players immersed in the world.</p>
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