Archive for February, 2006:

Perplex City hits the streets again.

{ Posted on Feb 27 2006 by Steve Mysdirection }
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Joystiq details the live Perplex City Games that commenced over the weekend in London. They had over 200 players, 1147 text messages sent, 3627 text messages received, and 0 arrests. If I'd have been on the ball, I would've been watching ...Read More »

Does Creativity Really Love Constraints??

{ Posted on Feb 19 2006 by Steve Mysdirection }
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Another post on the topic of Creative-types vs. Corporate-types (hmm, am I seeing a trend here?) I was recently passed a Business Week article entitled Creativity Loves Constraints (links to cached article...thanks, Google!) by Marissa Ann Mayer, a VP at ...Read More »

Famous Unsolved Codes and Ciphers

{ Posted on Feb 19 2006 by Steve Mysdirection }
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"This is an unofficial list of well-known unsolved codes and ciphers. A couple of the better-known unsolved ancient historical scripts are also thrown in, since they tend to come up during any discussion of unsolved codes." Our friend Elonka Dunin, the ...Read More »

Can an audience of 5,000 play a collective game of Pong?

{ Posted on Feb 19 2006 by Steve Mysdirection }
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"Each move of the paddle is the average of several thousand players' intentions. The sensation is unnerving. The paddle usually does what you intend, but not always. When it doesn't, you find yourself spending as much attention trying to anticipate ...Read More »